| Titel |
Tessellation and rendering of trimmed NURBS models in scene graph systems |
| Autor |
Ákos Balázs |
Publikationsform |
Dissertation |
Abstract |
Today scene graphs are ubiquitous in computer graphics: since they provide both a well suited data structure and an abstraction layer, almost all modern graphics applications employ some sort of scene graph. Unfortunately most scene graphs do not support higher order primitives (such as trimmed NURBS) adequately, even though in Computer Aided Design (CAD) systems the de facto standard surface representation is trimmed NURBS surfaces. |
Komplette Version |
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